Legacy of the crystal shard pdf
The Crystal Shard by R.A. SalvatoreReview of the audiobook narrated by Victor Bevine.
Between 10 and 20 years ago, back when I only read a handful of books each year, I read through most of this series (up to book 17 of The Legend of Drizzt). With my recent re-introduction to reading thanks to audiobooks Ive had the opportunity to get to know a few of the more contemporary fantasy writers. With this, my first re-read in many years, I wanted to compare the old and the new with more than just faded memories.
The best part of this book, and the series as a whole, is Drizzt. While hes sometimes obnoxiously virtuous, his thoughts and motivations bring some real depth to a narrative which is sorely lacking in just that. Other that him what this book does well are the action sequences and being a faithful adaptation of D&D. The latter has meaning for me mostly due to my love of the Baldurs Gate I & II (which Drizzt appears in) and Icewind Dale (the setting for this book) PC games in the late 90s.
I can now see that the D&D connection can be negative as well, as the general abilities and motivations (or lack thereof) of the various races have already been established. There isnt a real reason why orcs, goblins or trolls are evil - its just because they are of that race. There is also an overall lack of depth and a cast of one dimensional characters, making this a book I wouldnt recommend to start with. Certainly, you would want to start with Homeland, which Im pretty sure is better without needing a re-read, then take a step back with the Icewind Dale trilogy, before moving forward with Salvatore.
Victor Bevine does an OK job. Hes good with different race/character voices, but I didnt care for his regular narration voice. Im hoping he gets better with the other books in the series.
Final verdict: 3.5 star story, 3.5 star narration, 3.5 stars overall (Im rounding mostly up for posterity to keep this at a 4 star book, but if I was reading it for the first time this would more likely be a 3)
UPDATE 6/18/18 (2 days after writing the above review): I cannot in good conscience keep this rating at 4 stars so I have rounded down to 3 stars.
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Legacy of the Crystal Shard DDEncounters-Instructions
The People of Icewind Dale are hardy and have long stood against the perils of he North. But what was defeated was not destroyed. Now forces converge on the Ten Towns, the people of the North face their greatest trial yet. To overcome these threats , adventurers must once again rise to challenge evil. It was released for play in November Continuing the Encounters. That means that it kicked off with a Launch Weekend event, which was held on November
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Good: A great campaign
After almost a year of silence I come back! Anyway, back to the playing table. After two sessions of play I want to give you my opinion about both the product and product line. In future posts I will describe how the sessions go. I had read some very good reviews, and it was the last product in the Encounter series to be edited in a physical format. Wizards of the Coast decided to publish from then on in PDF format, and I wanted to own one of the books. This product belongs to The Sundering series, which is an effort by Wizards of the Coast to re-launch their fantasy franchise in a multiplataform event: books, role playing games, computer games, board games, card games, etc.