Younger pamela redmond satran pdf español
Star Wars Roleplaying Game Saga Edition Core Rulebook by Christopher PerkinsThis seems like a pretty good system, though Im not totally sure its a perfect match for Star Wars. Certainly, Id imagine its better than the Revised version, since this moves away from some of the clunkiest parts of 3.x era D20 and represents sort of a half step towards fourth edition D&D. Like that system, characters have static defenses instead of saving throws, and Force powers are envisioned as per-encounter abilities. I actually rather like how the Force works here. Just being trained in the relevant skill allows your character to do a few basic things, like reach out to people telepathically and move small objects - in other words, youre Luke at the start of Empire Strikes Back. By investing more into it through a feat or class, you gain certain powers, from stronger telekinesis to the Jedi mind trick and even Force lightning. Of course, the last of those is considered an evil power and will increase your Dark Side score. All characters have Force points, represent the influence of the Force on events, but characters rack up Dark Side points for doing evil stuff - though, interestingly, the write-up for Luke shows he has a few. Its possible to get rid of them with some effort, but also to gain too many and fall totally to the Dark Side, which is a morality system a bit like the one in White Wolf games that fits pretty well here. I also like that theres no armor class here, and in fact the rules are tuned so that characters are generally going to want to avoid wearing armor, nicely emulating the swashbuckling style of Star Wars. I do feel like the class options are a bit bland, since generally being in one class or another just grants you access to certain bonus feats and talents. I imagine that somebody other than Wizards wouldve done away with the classes and possibly even the levels, much to this games advantage. I do like that Force users get access to special Force talent trees, making it easy to wield the Force without having to be a Jedi. The combat system seems relatively smooth and fast, even if most non-Force characters are going to just shoot or punch things every round. I do feel like the selection of details on Star Wars stuff is a bit too sparse here. Theres a handful of character write-ups, and a few ships and droids are covered, but there are glaring holes like the Millennium Falcon. Of course, thats probably to sell more books, but that kinda sucks for me, since Im coming to this long after its gone out of print. Still, theres enough here to get a game going, and I certainly think Id make use of this system if I ever get the chance to run or play in a Star Wars campaign.
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Younger by Pamela Redmond Satran
She wants to start a new life. Alice is trying to return to her career in publishing after raising her only child. But the workplace is less than welcoming to a forty-something mom whose resume is covered with fifteen years of dust. So, if age is just a number, why not become younger? Or at least fake it. Alice is too thrilled with her new relationship and career to worry about the fallout from her lie.
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